Real Racing 2 Hd

Posted : admin On 3/23/2019

Relish Real Racing 2 HD's superb visuals as they're streamed effortlessly to your big screen TV. Grip your iPad 2 and steer with unerring precision and the. Mar 14, 2011 - On an iPad 2, in particular, Real Racing 2 HD looks amazing. Everything has been upgraded for the processor bump and better visuals,.

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A fever pitch of speculation surrounded the recent launch of iPad 2, with Apple managing to keep a tight lid on the technical make-up of the new device right up to the launch event. There we saw Epic Games' excellent Infinity Blade showcased with a level of performance and graphical finesse that outstripped the same game running on the original version of Apple's tablet.

While it's clear that Epic was given access to prototype versions of the new device, most developers were left as much in the dark as the rest of us. Even basic info on the specs of the revamped machine was carefully guarded, presenting some serious challenges to developers champing at the bit to support the new hardware from launch.

Flight Control developer Firemint was especially eager to brings its new racing sequel, Real Racing 2 HD, across to iPad 2 as quickly as possible.

'In anticipating the iPad 2 release, we were actually working with a matrix of different possibilities for what it might be. As time went by and we heard rumours we would adjust the probabilities in each configuration,' Firemint CEO Rob Murray tells us.

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'We worked on basically two versions for iPad 2. One was built for about 25 per cent to 50 per cent performance increase, the other was the 'hit it out of the park' kind of performance increase. When we saw the keynote we switched gears rapidly to the 'hit it out of the park' version that meant that we were finishing off a new graphics set that we had been working on.'

The Firemint team's most optimistic projections still turned out to be somewhat conservative in comparison to the performance of the final device, and bonus goodies could be added to the graphical mix without impacting performance. Apple had surprised many people by not going for a modest GPU upgrade for the new A5 processor, instead choosing a powerful dual-core PowerVR SGX535.

'The iPad 2 hardware allows us to run the game fully anti-aliased with a much higher polygon count and texture resolution at a higher frame-rate with numerous extra effects turned on,' Murray enthuses.

Real

'The original iPad's specifications don't allow for these improvements. However, we've found ways of making it look great on the older hardware. If it was possible to run the exact iPad 2 code on iPad 1 then it would run very, very slowly. Once you have seen 1080p output running, I think you would agree with Apple's estimate of 9x performance increase in graphics.'

Yes, you read that correctly - Firemint has implemented 1080p native resolution on a mobile video game. Last week, Real Racing 2 HD was updated to support full HD video output using the new digital video HDMI dongle Apple released alongside iPad 2. The Australian developer reckons it has achieved a consistent 30 frames per second output from the new hardware, running gameplay on the HDTV with circuit and telemetry data displayed on the tablet itself.

Of course, the mooted performance level is something we can put to the test with our bespoke capture equipment and tools, while demonstrating the quality of visuals Firemint has achieved while operating at this resolution.

Racing

Real Racing 2 Hd Cheats

Based on this analysis, Firemint lives up to its claims - but one thing that is curious about the general performance level is that while 30 unique frames are indeed being generated each second, the video output does not follow the usual cadence of unique frames being followed directly by duplicate frames in a 60Hz output.

Instead, we see bunches of unique and dupes grouped together, resulting in motion that doesn't appear as fluid as a truly locked 30FPS title such as the HD console versions of Need for Speed: Hot Pursuit or Fight Night Champion. The fact that we see the same unevenness in other iOS titles such as Infinity Blade and Rage HD (even running on iPad 2) suggests that the issue here may not be down to the developer.

Regardless, the technical accomplishment is clear. There's no doubt about it: while the anti-aliasing may be gone, this is indeed a native 1920x1080 framebuffer in operation, running at an exemplary frame-rate for a mobile game. On top of that, like all the iOS titles we've seen thus far, its v-sync is enabled too.

'Actually, the game will support both 1080p and 720p through HDMI, but the full HD version (1080p) got us the most excited,' says Murray.

'Plus, we wanted to go a step beyond what your typical console game provides - there aren't a lot of current-gen titles out there that run naturally at 1080p without upscaling. The game doesn't just drive the 1920x1080 display on the TV, but it also runs its own 1024x768 screen at the same time. That's a lot of pixels!'

Real Racing 2 HD gets a series of visual enhancements when run on iPad 2, not least of which is support for native 1080p HDTV output via the £35 HDMI dongle. Here's a quartet of shots taken during run-time. The tablet display shows circuit layout and telemetry as you play.

The technological upgrades in iPad 2 are all the more welcome bearing in mind that the first version of the tablet exhibited issues in running certain games, sometimes running with a performance deficit in comparison to the iPhone 4 and fourth-gen iPod Touch.

All three devices use Apple's A4 processor, but the iPad needs to service a 1024x768 resolution compared to the 960x640 Retina display - that's an additional 28 per cent fill-rate the SGX535 has to find from somewhere. This led to a delay in the release of Real Racing 2 HD.

'If we could have had the iPad 1 version of Real Racing 2 ready for Christmas, we would have launched it at Christmas. So yes, it is right to speculate that we were having trouble with the build on that device. The challenge for us was that with the bigger screen you can see more detail and you also require a higher frame-rate,' Murray explains.

'So for the graphics on iPad to be perceived as equivalent in quality to the iPhone 4 it wasn't enough to just get the game so that it could run the same game at the same speed on the iPad. We actually had to speed the game up significantly at the same time as adding even more detail.'

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Real Racing 2
Developer(s)Firemint
Publisher(s)Firemint
SeriesReal Racing
EngineMint3D[1]
Platform(s)iOS, Android, OS X Lion, Windows Phone 8
ReleaseiOSAndroid & OS X Lion
  • WW: December 22, 2011[3][4]
Windows Phone 8
Genre(s)Racing
Mode(s)Single-player, online multiplayer

Real Racing 2 is a 2010racing game, developed and published by Firemint for iOS, Android, OS X Lion and Windows Phone 8. It was released on December 16, 2010 for iPhone and iPod Touch,[2] powered by Firemint's own Mint3D engine.[1] A separate iPad version was released on March 11, 2011.[6] On January 11, 2012 Real Racing 2 was confirmed as one of twenty-seven titles to be released on Windows Phone as part of a partnership between Electronic Arts and Nokia.[7] The game is the sequel to 2009's Real Racing. It was a critical and commercial success, and a further sequel, Real Racing 3, was released in 2013.

Gameplay[edit]

The HD version of Real Racing 2 showing the 'in car' camera option.

Control in Real Racing 2 is similar to that of its predecessor. The player is given five different control methods from which to choose: Method A features accelerometer steering (tilting the physical device to the left to turn left and to the right to turn right), auto accelerate and manual brake; Method B features accelerometer steering, manual accelerate and manual brake; Method C features a virtual on-screen steering wheel to steer, auto accelerate and manual brake, Method D features a virtual steering wheel to steer, manual accelerate and manual brake; Method E features touch to steer (where the play touches the left side of the touchscreen to turn left, and the right side to turn right), auto accelerate and manual brake. Within each of these options, the player can modify the amount of brake assist and steering assist, as well as selecting to turn on or off 'anti-skid'. In Methods A and B, the accelerometer sensitivity can also be modified.

When the player begins career mode, they have a choice of purchasing either a Volkswagen Golf GTI Mk6 or a Volvo C30. After purchasing their first car, the player moves on to the 'Club Division' race class. The game as a whole is divided into five divisions; 'Club Division', State Showdown', 'Grand National', 'Pro Circuit' and 'World Series'. Each division is further broken down into numerous individual races. Most races involve competing against fifteen AI opponents, but there are also two car head-to-head style and four car elimination races. After completing a certain number of goals, the player can move on to the next division, with the ultimate being to win the final race in the 'World Series' division, the 'Grand Finale'. Throughout the game, when players reach specific goals, they are awarded bonus cash by in-game sponsors, which they can use to purchase new cars or upgrade their existing cars. In total career mode encompasses five divisions with fifty separate events and a total of eighty-nine races.

Other ways to play include a quick race, open time trials (which are connected to online leaderboards using Game Center), local multiplayer, online trial leagues and sixteen player online multiplayer mode.

Cars and locations[edit]

The game features thirty officially licensed cars and fifteen tracks on which to race.

These cars include a 2010 BMW M3, a 2010 Chevrolet Corvette C6.R, a 2005 Ford GT, a 2010 Jaguar RSR XKR GT, a 2010 Lotus Evora, a 2010 Nissan GT-R, a 2008 Volkswagen Scirocco R and a 2010 Volvo C30 STCC. Upon completing career mode, the player is awarded a 1995 McLaren F1 GTR.

The locations (which are fictional) include McKinley Circuit, Forino Valley, King's Speedway, Montclair, Richmond Plains, Sonoma Canyon, Krugerfontein, Notting Forest, Alkeisha Island, Aarlburg Forest, Mayapan Beach, Chengnan, Castellona Bay, San Arcana and Balladonia Raceway.

HD version[edit]

Real Racing 2 HD was released specifically for the iPad and iPad 2 on March 11, 2011. In April 2011, it was updated to take advantage of the iPad 2's mirroring function to utilize dual-screen gaming on a HDTV in 1080p. It requires the Apple Digital AV Adaptor or an Apple TV as part of AirPlay Mirroring, which is included in iOS 5.

Reception[edit]

Real Racing 2
(iOS version)
Aggregate score
AggregatorScore
Metacritic94/100[8]
(HD) 91/100[9]
Review scores
PublicationScore
IGN9/10[10]
148 Apps[11]
The Appera10/10[12]
AppSpy5/5[13]
Pocket Gamer10/10[14]
Slide to Play4/4[15]
TouchArcade[16]
TouchGen[17]
Awards
PublicationAward
TouchGenGame of the Year (2010)
Slide to PlayBest Graphics (2010)
Slide to PlayBest Racing Game (2010)
Slide to PlayGame of the Year (2010 - runner up)

Real Racing 2 has received a great deal of critical acclaim, surpassing even that of its predecessor. The iOS version holds aggregate scores of 94 out of 100 on Metacritic based on eighteen reviews.[8]

IGN's Levi Buchanan scored the game 9 out of 10, giving it an 'Editor's Choice' award, and writing 'Real Racing 2 is without a doubt the best racing game in the App Store today [..] With excellent handling and beautiful visuals, Real Racing 2 lays down a new marker for iPhone sim racers.'[10] Chris Hall of 148Apps scored the game 4.5 out of 5, echoing Buchanan in calling it the best racing game on the App Store; 'in the racing sim category of the App Store, there really isn't another game that is as impressive as Real Racing 2.'[11] The Appera's Daniel Silva scored the game 10 out of 10, also claiming it to be the best racing game on the App Store; 'Real Racing was the king of racing games on the App Store when it was released, and kept that title until now. The only thing to replace that is the sequel which makes the original seem like child's play. Real Racing 2 is fantastic, and I can't recommend it enough.'[12] AppSpy's Andrew Nesvadba scored it 5 out of 5, stating 'Real Racing 2 is the perfect pocket companion for fans of racing titles and a definite must grab.'[13]

Pocket Gamer's Tracy Erickson gave it a score of 10 out of 10, also giving it a 'Platinum Award', and stating that 'rare is a game like Real Racing 2 where not one major feature is lacking, not one element is out of balance, not one piece doesn't contribute to a sense of fun. From the lengthy career and groundbreaking 16-player online races to the spot-on handling and meaningful vehicle tuning, everything about Firemint's sequel is ideal. No other racing game on any portable device delivers such a complete package, nor matches its elegant style.'[14] Slide to Play's Shawn Leonard scored the game 4 out of 4, saying 'Real Racing 2 is the showcase racing game on the iOS platform. Not only is it a more attractive package over its outstanding prequel, but the sharp focus on being a legitimate simulation racing game takes it to a new plateau.'[15] It would go on to win awards for 'Best Graphics' and 'Best Racing Game', losing in the category of 'Game of the Year 2010' to Angry Birds.

TouchArcade's Eli Hodapp scored the game 5 out of 5, and echoed other reviews in calling it the best racing game on the App Store. However, he went further, arguing it may be the best game in any genre on the App Store; 'it's without a doubt the current king of iOS racing games. I'd go as far as calling it the perfect iPhone game. The controls are perfectly suited to the platform, the graphics are fantastic, and Real Racing 2 is compatible with every iOS device [..] There aren't many other games that showcase what the iOS platform is capable of more than Real Racing 2, so much so, that Apple should just be bundling it with their devices. Do not miss this game.'[16] TouchGen's Nigel Wood gave the game 4.5 out of 5 and an 'Editor's Choice' award, writing 'Firemint have once more crafted the ultimate racing game on iOS devices [..] Real Racing 2 is near perfect and out performs the original in every aspect.' The game would go on to win TouchGen's 'Game of the Year 2010' award.[17]

Are there any additional Voice files (.vpm) available for download? My Nuvi 650 came with only one US English voice, and I'd like to change. Garmin voices vpm files for garmin. If you're using a Macintosh, simply double-click the.zip files to un-Zip.) These voices can be easily installed on many Garmin navigation devices by placing the.vpm files in the 'Garmin/Voice' directory on your navigation device. Here are Garmin's instructions to install voices. Use these files at your own risk.

References[edit]

  1. ^ abScott, Jeff (December 16, 2010). 'Real Racing 2 Launches Today – We Get the Details From the Developers'. 148Apps. Retrieved August 28, 2013.
  2. ^ ab'Real Racing 2'. IGN. December 16, 2010. Retrieved June 25, 2013.
  3. ^Imran, Awais (December 22, 2010). 'Real Racing 2 For Android Now Available For Download'. Redmond Pie. Retrieved August 28, 2013.
  4. ^Slivka, Eric (December 22, 2011). 'Real Racing 2 Hits Mac App Store with iPhone Controls'. MacRumors. Retrieved October 18, 2013.
  5. ^Acevedo, Paul (May 22, 2013). 'Mass Effect, NBA Jam, Real Racing, Tiger Woods arrive on Windows Phone as Nokia exclusives'. Windows Phone Central. Retrieved October 18, 2013.
  6. ^Viticci, Federico (March 2, 2011). 'Firemint Announces Real Racing 2 HD with Enhanced Graphics for iPad 2'. Macstories. Retrieved August 28, 2013.
  7. ^'A list of the 27 EA games with timed Nokia Lumia exclusives'. WMPowerUser. January 11, 2011. Retrieved August 28, 2013.
  8. ^ ab'Real Racing 2 for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved June 27, 2013.
  9. ^'Real Racing 2 HD for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved June 18, 2018.
  10. ^ abBuchanan, Levi (December 20, 2010). 'Real Racing 2 Review'. IGN. Retrieved June 27, 2013.
  11. ^ abHall, Chris (December 17, 2010). 'Real Racing 2 Review: Still The King of iOS Racing Games'. 148Apps. Retrieved June 27, 2013.
  12. ^ abSilva, Daniel (December 16, 2010). 'Real Racing 2 Review'. The Appera. Archived from the original on July 19, 2012. Retrieved June 27, 2013.
  13. ^ abNesvadba, Andrew (December 16, 2010). 'Real Racing 2 Review'. AppSpy. Retrieved June 27, 2013.
  14. ^ abErickson, Tracy (December 16, 2010). 'Real Racing 2 Review'. Pocket Gamer. Retrieved June 27, 2013.
  15. ^ abLeonard, Shawn (December 16, 2010). 'Real Racing 2 Review'. Slide to Play. Retrieved June 27, 2013.
  16. ^ abHodapp, Eli (December 17, 2010). ''Real Racing 2' Review – The Perfect iPhone Game?'. TouchArcade. Retrieved June 27, 2013.
  17. ^ abWood, Nigel (December 31, 2010). 'Real Racing 2 Review'. TouchGen. Retrieved June 27, 2013.

External links[edit]

  • Real Racing 2 on the App Store
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